MARKERS AND
REFEREES CALLS
APPENDIX 3.1
- MARKER'S CALLS
The recognised
Marker's calls are defined below
Calls made by
the Marker as referred to in
Rule 19
DUTIES OF A MARKER
|
FAULT
|
To
indicate that the service is a fault. See
Rules 4.4.3 and 4.4.4.
|
|
|
|
|
FOOT-FAULT
|
To
indicate that the service is a foot-fault. See
Rule 4.4.1.
|
|
|
|
|
NOT
UP |
To
indicate that the player did not strike the ball in
accordance with the Rules. (See Definition in
Appendix 2).
|
|
|
|
|
DOWN
|
To
indicate that an otherwise good service or return has
struck the floor before reaching the front wall or has
struck the board or tin. (See Definition in
Appendix 2).
|
|
|
|
|
OUT
|
To
indicate that an otherwise good service or return has gone
out. (See Definition in
Appendix 2).
|
|
|
|
|
HAND
OUT
|
To
indicate that the server has become the receiver, i.e. a
change of server has occurred. (See Definitions in
Appendix 2).
|
|
|
|
|
STOP
|
To stop
play as appropriate when the Referee has failed to do so
and other calls are not relevant.
|
Calls made by
the Marker as referred to in
Rule 2
THE SCORING
|
4-3
|
An example
of the score. The server's score is always called first,
thus in this example the server leads by four points to
three. If points are equal the wording used is "all" (e.g.
"love-all").
|
|
|
|
|
SET
ONE
|
To
indicate that the game in progress is to be played to nine
points after the score has reached 8-all (called once only
in any game).
|
|
|
|
|
SET
TWO
|
To
indicate that the game in progress is to be played to ten
points after the score has reached 8-all (called once only
in any game).
|
|
|
|
|
GAME
BALL
|
To
indicate each time it occurs that the server requires one
point to win the game in progress. See Definitions "GAME
BALL". |
|
|
|
|
MATCH
BALL
|
To
indicate each time it occurs that the server requires one
point to win the match. See Definitions "MATCH BALL".
|
Calls made by
the Marker as referred to in
Rule 19
DUTIES OF A MARKER (Repeating Referee Decisions)
|
YES
LET, LET
|
Repeating
the Referee’s decision that a rally is to be replayed.
|
|
|
|
|
STROKE
TO
(PLAYER or TEAM NAME)
|
Repeating
the Referee’s decision to award a stroke to that player or
team. |
|
|
|
|
NO
LET
|
Repeating
the Referee’s decision that an appeal for a let is
disallowed.
|
APPENDIX 3.2 - REFEREE'S CALLS
The recognised
Referee’s calls are defined below
|
STOP
|
To stop
play. |
|
|
|
|
TIME
|
To
indicate that a period of time prescribed in the rules has
elapsed. |
|
|
|
|
HALF
TIME |
To advise
players of the midpoint of the warm-up period.
|
|
|
|
|
YES LET
|
When
allowing a let, following a player's appeal for a let.
|
|
|
|
|
NO LET
|
When
disallowing a player's appeal for a let.
|
|
|
|
|
STROKE TO
(PLAYER or TEAM)
|
To advise
that the player or team named is being awarded a stroke.
|
|
|
|
|
FIFTEEN
SECONDS
|
To advise
the player(s) that fifteen seconds of a permitted interval
remain. |
|
|
|
|
LET
|
To advise
that a rally is to be replayed in circumstances where the
wording "Yes let" is not applicable. May be accompanied by
an explanation.
|
|
|
|
|
CONDUCT
WARNING
|
To advise
a player of an offence committed under
Rule 17 and that the Referee is giving a warning.
|
|
|
|
|
CONDUCT
STROKE |
To advise
a player of an offence committed under
Rule 17 and that the Referee has awarded a stroke to
the opponent.
|
|
|
|
|
CONDUCT
GAME |
To advise
a player of an offence committed under
Rule 17 and that the Referee has awarded a game to the
opponent. |
|
|
|
|
CONDUCT
MATCH |
To advise
a player of an offence committed under
Rule 17 and that the Referee has awarded the match to
the opponent.
|
|