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MARKERS AND REFEREES CALLS
 

APPENDIX 3.1 - MARKER'S CALLS

The recognised Marker's calls are defined below

Calls made by the Marker as referred to in Rule 19  DUTIES OF A MARKER

FAULT

To indicate that the service is a fault. See Rules 4.4.3 and 4.4.4.

   

FOOT-FAULT

To indicate that the service is a foot-fault. See Rule 4.4.1.

   

NOT UP

To indicate that the player did not strike the ball in accordance with the Rules. (See Definition in Appendix 2).

   

DOWN

To indicate that an otherwise good service or return has struck the floor before reaching the front wall or has struck the board or tin. (See Definition in Appendix 2).

   

OUT

To indicate that an otherwise good service or return has gone out. (See Definition in Appendix 2).

   

HAND OUT

To indicate that the server has become the receiver, i.e. a change of server has occurred. (See Definitions in Appendix 2).

   

STOP

To stop play as appropriate when the Referee has failed to do so and other calls are not relevant.

Calls made by the Marker as referred to in Rule 2 THE SCORING

4-3

An example of the score. The server's score is always called first, thus in this example the server leads by four points to three. If points are equal the wording used is "all" (e.g. "love-all").

   

SET ONE

To indicate that the game in progress is to be played to nine points after the score has reached 8-all (called once only in any game).

   

SET TWO

To indicate that the game in progress is to be played to ten points after the score has reached 8-all (called once only in any game).

   

GAME BALL

To indicate each time it occurs that the server requires one point to win the game in progress. See Definitions "GAME BALL".

   

MATCH BALL

To indicate each time it occurs that the server requires one point to win the match. See Definitions "MATCH BALL".

Calls made by the Marker as referred to in
Rule 19 DUTIES OF A MARKER
(Repeating Referee Decisions)

YES LET, LET

Repeating the Referee’s decision that a rally is to be replayed.

   

STROKE TO

(PLAYER or TEAM NAME)

Repeating the Referee’s decision to award a stroke to that player or team.

   

NO LET

Repeating the Referee’s decision that an appeal for a let is disallowed.

APPENDIX 3.2 - REFEREE'S CALLS

The recognised Referee’s calls are defined below

STOP

To stop play.

   

TIME

To indicate that a period of time prescribed in the rules has elapsed.

   

HALF TIME

To advise players of the midpoint of the warm-up period.

   

YES LET

When allowing a let, following a player's appeal for a let.

   

NO LET

When disallowing a player's appeal for a let.

   
STROKE TO

(PLAYER or TEAM)

To advise that the player or team named is being awarded a stroke.

   

FIFTEEN SECONDS

To advise the player(s) that fifteen seconds of a permitted interval remain.

   

LET

To advise that a rally is to be replayed in circumstances where the wording "Yes let" is not applicable. May be accompanied by an explanation.

   

CONDUCT
WARNING

To advise a player of an offence committed under Rule 17 and that the Referee is giving a warning.

   

CONDUCT
STROKE

To advise a player of an offence committed under Rule 17 and that the Referee has awarded a stroke to the opponent.

   

CONDUCT
GAME

To advise a player of an offence committed under Rule 17 and that the Referee has awarded a game to the opponent.

   

CONDUCT
MATCH

To advise a player of an offence committed under Rule 17 and that the Referee has awarded the match to the opponent.

 

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