|
Incident |
Referee action |
Recovery time |
Decision |
Rule |
|
Bleeding |
Stop play. Allow time to staunch bleeding, cover wound
or change clothing. Allow play to continue, once
bleeding stopped. |
Referee discretion |
Allot time |
16.1 |
|
Bleeding recurrence |
Stop play. Award game and allow 90 second interval
between games. |
None |
Award game to opponent |
16.1.1 |
| |
t
|
|
|
|
|
Bleeding unstoppable |
If
after 90 second interval between games bleeding
continues Referee awards the match. |
None |
Award match to opponent. |
16.1.1 |
|
Illness or disability |
Require the player to play on, concede the game, taking
the 90 second interval between games, or concede the
match |
None directl |
Player decides |
16.2 |
|
Injury |
Confirm injury is genuine. Decide category of injury,
announcing this to players. |
|
Decide category |
16.3 |
|
Either:
Self-inflicted |
Allow initial recovery time |
3 minute |
Allow time |
16.3.3.1 |
| |
t
|
|
|
|
| |
If
additional recovery time is required, award that game to
the opponent and allow 90 second interval. |
90
sec |
Award game |
16.3.3.1 |
|
Or:
Contribute |
Allow recovery time. |
One hour |
Allot time |
16.3.3.2 |
| |
t
|
|
|
|
| |
If
additional time is required, consider tournament
schedule. |
Referee discretion |
Allot time |
16.3.3.2 |
|
Or:
Opponent inflicted |
Apply Rule 17. If player unable to continue award the
injured player the match. |
None |
Rule 17 penalty, award match |
16.3.3.3 |