RULES OF WORLD SINGLES SQUASH 2001

The Singles Rules for 2001 have been revised to reflect current Refereeing practises and to take into account proposals of member nations. The general format of the previous Rules has been followed. The Rules are followed by a set of Appendices which include Guidelines for the interpretation of the Rules. The Guidelines are to be read in conjunction with the Rules.

An indication of the changes for 2001 is given below. As there are many changes a detailed summary would be too long. An alternative version where changes are underlined in bold type is available on request from WSF.

 

MAJOR CONCEPTUAL and RULE CHANGES

Rule 12 - Interference: Rule 12.7.1. MINIMAL Interference added for which Referee’s decision is No Let. Guideline G6 is expanded to include Minimal Interference.

Rule 12 - Interference: Rule 12.7.2: A return to the pre 1997 wording. Players must "……make every effort to get to and play the ball".

Rule 12 - Interference: Rule 12.8.2: New wording legitimises the current practice that, if the opponent’s position prevents a player’s reasonable swing, even after the opponent made every effort to clear, the Referee shall award a stroke to the player. Guideline G7 is expanded to include application of this new rule.

Rule 12 - Interference: Rule 12.10: Stroke not awarded in the case of excessive swing.

Rule 9 - Ball hitting the opponent and a player turning. Rule completely rewritten. In particular:

Rule 9.1.2: New Rule. Referee’s decision changed. If the striker hits the opponent with the ball after turning, the Referee awards a STROKE to the opponent - previously a let. (Striker can hold the shot and ask for a let).

Rule 9.2.2: Interference on turning. Now the striker on turning can be allowed a let if the swing is obstructed or awarded a stroke if the obstruction is deliberate.

Rule 9.2.3: Unnecessary turning. As used by the PSA.

Rule 10 - Further attempts. Re-formatted with new subsections. New 10.3 deals with interference on further attempts.

Rule 13 - Lets. Additional wording added in the first paragraph emphasising that the Referee can ask a player the reason for an appeal.

New Rule 13.1.3. adds a new provision that a stroke can be awarded if distraction interrupts a winning return.

Rule 15 - Duties of the Players. New Rule which sets out players’ responsibilities.

Rule 3 - The Warm-Up. Old 15.1 and 15.3 become new Rules 3.1 and 3.3. New subsection 3.2 dealing with unfair warm-up and 3.4 dealing with warming up during or after an interval are added. Rule 3.1 no longer allows players the option to remain on the same side after half time called.

Rule 16 - Bleeding, illness, disability and injury. Rule completely re-organised and rewritten.

Rule 19: Duties of the Marker. New Rule 19.2. Marker must call score without delay.

Rule 20: Duties of the Referee.

Addition to 20.1 emphasises that the Referee must speak loudly.

New Rule 20.2.3: Crowd control now included in Rule 20, previously part of G15.

Guidelines: Guidelines G4, G5, G6 and G7 rewritten in the light of new rules. New G14 on Bleeding, Illness, Disability or Injury in line with the new Rule 16 and replacing old G2 and G15.

Appendix 2: New definitions for "crowding", "interval", "release", "reasonable swing", "service", "shaping", "turning" and "warm-up".

 

REWORDING and REARRANGEMENTS

1.         All rules converted to the active voice.

2.         All Notes converted to Rule subsections.

3.         New Rule 2 - THE SCORING - formed by merging old Rules 2 - The Score and 3 - Points.

4.         Rule 4 - The Service. Rewritten in the positive sense.

5.         Rule 11 - Appeals. New subsections 11.1.2.1, 11.1.2.2, 11.2.1.3, 11.2.2.1, 11.2.2.2, 11.3, 11.4, 11.5 and 11.6.

6.         Old Guidelines G3 - 18 all renumbered G2 - G17.

7.         New G18. - Marker’s Guidelines formed by merging old Guidelines G19 and G20.

8.         New G19. - Referee’s Guidelines formed by merging old Guidelines G21 and G22.

9.         New Appendix 6 - Protective Eyewear- renumbered old Appendix 10.

 

DELETIONS

All references to doubles Rules - Appendices 2.1.1, 2.2.1 and 6.1 deleted.

Old Appendix 9 - Clothing. Deleted - now included under new Rule 15.8.

Appendix 11 - Guidelines for Tournament Referees. Deleted - this is the subject of a separate WSF Rules and Referees Committee booklet.

The WSF Rules Sub-committee of Graham Waters, Bruce Kettle and myself have been greatly assisted in this review by the input of a number of people. All are sincerely thanked for their time, original ideas and reviews of draft documents.

Don Ball

CONTENTS

RULES

Preface - Abbreviated Rules of Squash

1.         The Game

2.         The Scoring

2.1       Points

2.2       Games and matches

3.         The Warm-up

3.1       Start of a match

3.2       Warming up fairly

3.3       Warming up the ball during an interval

3.4       Warming up the ball after an interval

4.         The Service

4.1       First server

4.2       Service box

4.3       Service action

4.4       Good service

4.4.1    Foot fault

4.4.2    Not up

4.4.3    Fault or Down

4.4.4    Fault

4.4.5    Out

4.5       Service not good and Marker Calls

4.6       Calling the score

5.         The Play

6.         Good Return

6.1       Striking the ball correctly

6.2       Ball must strike front wall

6.3       Ball not out

7.         Continuity Of Play

7.1       Suspending play

7.2       Interval between games and after warm-up

7.3       Change of equipment     (G1)

7.4       Referee calls relating to time-intervals

7.5       Injury, illness or disability

7.6       Delaying play     (G2)

7.7       Fallen object     (G3)

7.7.1    Referee stops play

7.7.2    Player appeal

7.7.3    Player drops object

7.7.4    Object dropped by non-player

7.7.5    Winning return

7.7.6    Dropped object not noticed

7.8       Dropped racket

8.         Winning A Rally

8.1       Service not good

8.2       Return not good

8.3       Ball touches non-striker  (G4)

8.4       Referee awards stroke

9.         Ball Hitting The Opponent And Player Turning

9.1       Striker hits ball - play ceases      (G4)

9.1.1    Stroke to striker unless 9.1.2, 9.1.3

9.1.2    Turning - stroke to opponent

                                    (G4, G5)

9.1.3    Further attempt - let      (G5)

9.1.4    Side or back wall first - let unless 9.1.5

9.1.5    Winning return - stroke to striker

9.1.6    Return not good - stroke to opponent

9.2       Turning

9.2.1    Fear of hitting opponent

9.2.1.1 Let

9.2.1.2 Good return not possible, no let

9.2.2    Interference on turning

9.2.2.1 Let if striker obstructed

9.2.2.2 Stroke, interference not avoided

9.2.2.3 Let not allowed - striker unable to make good return

9.2.3    Unnecessary turning

10.       Further Attempts To Hit The Ball

10.1      Ball touches opponent

10.1.1   Let - good return possible

10.1.2   Stroke to opponent - good return not possible

10.2      Let if further attempt hits opponent

10.3      Interference on further attempt

10.3.1   Let provided good return possible

10.3.2   Stroke to striker - opponent interference not avoided

10.3.3   No let if further attempt would not be good

11.       Appeals

11.1      On service

11.1.1   Server appeal

11.1.2   Marker non-call - receiver appeal

11.1.2.1            Service good - stroke to server

11.1.2.2            Referee uncertain - let

11.2      On play other than service

11.2.1   Player appeal on Marker’s call

11.2.1.1            Let unless 11.2.1.2 or 11.2.1.3

11.2.1.2            Stroke to player if Marker’s call interrupts player’s winning return

11.2.1.3            Stroke to opponent if Marker’s call interrupts opponent’s winning return

11.2.2   Appeal for Marker failing to call

11.2.2.1            Return good - stroke to striker

11.2.2.2            Referee uncertain - let

11.3      Appeal after service for prior occurrence

11.4      Multiple appeals

11.5      Service called, subsequently down or out

11.6      Subsequent shot down or out - Referee ruling

 

 

 

12.       Interference

12.1      Player freedom from interference

12.2      Player freedoms defined

12.2.1   Direct access     (G6)

12.2.2   Fair view

12.2.3   Freedom to hit  (G7)

12.2.4   Freedom to play to the front wall

12.3      Interference defined

12.4      Excessive swing contributes to interference

12.5      Player appeal

12.5.1   Method of appeal "let please"     (G8)

12.5.2   Player appeal and timing            (G9, G10)

12.6      Referee action

12.7      No let

12.7.1   No and minimal interference      (G6)

12.7.2   Good return not possible or insufficient effort     (G6)

12.7.3   Played on past point of interference

12.7.4   Created interference      (G11)

12.8      Stroke award

12.8.1   Interference, opponent effort insufficient

12.8.2   Interference, opponent made every effort but position prevents swing

12.8.3   Interference, opponent made every effort, winning return prevented                                            (G7)

12.8.4   Interference, player refrains from hitting the next return

12.9      Let allowed

12.10    Stroke not awarded if swing excessive

12.11    Let or stroke without appeal

12.12    Applying Rule 17 for interference

12.12.1 Physical contact (G12)

12.12.2 Dangerous excessive swing

13.       Lets

13.1      Referee may allow let

13.1.1   Ball touches article on court

13.1.2   Shot held - fear of hitting opponent

            (G7)

13.1.3   Distraction

13.1.4   Court conditions change

13.2      Referee shall allow let

13.2.1   Receiver not ready

13.2.2   Ball breaks in play

13.2.3   Referee uncertain of appeal

13.2.4   Good return lodges in court

13.3      Conditions for Referee allowing lets.

13.4      Conditions for allowing a let even if striker attempts to hit

13.5      Appeal requirements

13.5.1   Player appeal necessary

13.5.2   Player appeal or Referee intervention

14.       The Ball

14.1      Substituting another ball

14.2      Ball breaks

14.3      Ball breaks without being noticed

14.3.1   Receiver appeals           (G13)

14.4      Appeal on final rally of game

14.5      Player stops play to appeal

14.6      Ball remains on court

14.7      Warm-up after substitution

15.       Duties Of The Players

15.1      Observe rules and spirit of the game

15.2      Ready to commence play

15.3      Not permitted placing articles within court

15.4      Not permitted leaving the court

15.5      Not permitted request change of officials

15.6      Deliberate distraction not allowed

15.7      Player’s method of appeal

15.8      Players complying with all regulations

16.       Bleeding, Illness, Disability and Injury     (G14)

16.1      Bleeding

16.1.1   Recurrence of bleeding

16.2      Illness or disability options

16.2.1   Resume play

16.2.2   Concede game

16.2.3   Concede match

16.3      Injury

16.3.1   Referee action

16.3.1.1            Self-inflicted

16.3.1.2            Contributed

16.3.1.3            Opponent-inflicted

16.3.2   Injury with bleeding Rule 16.1 applies

16.3.3   Decisions for injury without bleeding

16.3.3.1            Self-inflicted

16.3.3.2            Contributed

16.3.3.3            Opponent-inflicted

16.4      Injured player resuming play early

16.5      Referee disallows claim of injury

16.6      Player conceding game

17.       Conduct On Court

17.1      Referee required action

17.2      Offences           (G15)

17.3      Referee applied penalties           (G16)

17.3.1   Conduct Warning - let

17.3.2   Conduct Stroke

17.3.3   Conduct Stroke between rallies

17.3.4   Conduct Game

18.       Control Of A Match

18.1      The Number of Officials (G17)

18.2      Officiating position

19.       Duties Of A Marker

19.1      Calls     (G18)

19.2      Calling the score without delay

19.3      After Marker calls, rally stops

19.4      Marker unsighted

19.5      Play stops without Marker calling

19.6      Marker keeps written record

20.       Duties Of A Referee       (G19)

20.1      Decide and announce all appeals

20.2      Referee control

20.2.1   Player appeals

20.2.2   Rules applied correctly

20.2.3   Crowd control

20.3      Referee intervention in calling the score

20.4      Referee intervention in calling the play

20.5      Time responsibility

20.6      Referee keeps a written record

20.7      Court condition responsibility

20.8      Awarding match player not present

APPENDICES

 

Appendix 1        Official Guidelines

            Introduction

            G1        Change of Equipment

            G2        Time-Wasting

            G3        Fallen Object

            G4        Player Hit by the Ball, including Turning and Further Attempt

            G5        Interference on Turning or Further Attempt

            G6        Making Every Effort and Minimal Interference

            G7        Interference with the Swing and Reasonable Fear of Hitting Opponent

            G8        Method of Appeal

            G9        Timing of Appeals

            G10      Early Appeal

            G11      Created Interference

            G12      Significant or Deliberate Physical contact

            G13      Broken Ball

            G14      Bleeding, Illness, Disability or Injury

            G15      Coaching

            G16      Progression of Penalties

            G17      Single Official

            G18      Marker's Guidelines

            G19      Referee’s Guidelines

Appendix 2        Definitions

Appendix 3        Standard Calls

                        Appendix 3.1     Marker’s Calls

                        Appendix 3.2     Referee’s Calls

Appendix 4        Flowcharts

                        Appendix 4.1     Referee’s Line of thinking for Rule 12

                        Appendix 4.2     Referee’s decisions for Rule 16

Appendix 5        Court and Equipment Specifications

                        Appendix 5.1     Court Dimensions

                        Appendix 5.2     Standard Ball

                        Appendix 5.3     Racket Dimensions

Appendix 6        Protective Eyewear

Appendix 7        Point-a-Rally Scoring

Appendix 8        Experimentation

                        Appendix 8.1     Officiating Systems

                        Appendix 8.2     Experimental Rules

 

PREFACE

ABBREVIATED RULES OF SQUASH

 

This abbreviated version of the World Singles Squash Rules is to help players to understand the basics. All players should read the complete Rules. The Rule numbers in brackets in each heading refer to the full Rules.

 

THE SCORING (Rule 2)

A match is the best of five games. Each game is to nine points, unless the score reaches eight-all. At eight-all the receiver (non-server) has to choose to play either to nine points (known as "Set One") or to ten points (known as "Set Two"). (There is no requirement that a player needs to be two points ahead to win a game).

Points are scored only by the server. When the server wins a rally he or she scores a point; when the receiver wins a rally he or she becomes the server.

 

THE WARM-UP (Rule 3)

Before the start of a match, the two players are allowed up to 5 minutes (2½ minutes on each side) to "warm-up" themselves and the ball on the match court.

When a ball has been changed during a match, or if the match has been resumed after some delay, the players warm-up the ball to playing condition.

The ball may be warmed up by either player during any interval in the match.

 

THE SERVICE (Rule 4)

Play commences with a service. The player to serve first is decided by the spin of a racket. Thereafter, the server continues serving until losing a rally, when the opponent becomes the server and the server becomes "hand out".

The player who wins the preceding game serves first in the next game.

At the beginning of each game and when the service changes from one player to the other, the server can serve from either service box. After winning a rally the server then continues serving from the alternate box.

To serve a player stands with at least part of one foot on the floor within the service box. For a service to be good, it is served directly onto the front wall above the service line and below the out line so that on its return, unless volleyed, it reaches the floor within the back quarter of the court opposite to the server's box.

 

GOOD RETURN (Rule 6)

A return is good if the ball, before it has bounced twice on the floor, is returned correctly by the striker onto the front wall above the tin and below the out line, without first touching the floor. The ball may hit the side walls and/or the back wall before reaching the front wall.

A return is not good if it is "NOT UP" (ball struck after bouncing more than once on the floor, or not struck correctly, or a double hit); "DOWN" (the ball after being struck, hits the floor before the front wall or hits the tin) or "OUT" (the ball hits a wall on or above the out line).

 

RALLIES (Rule 8)

After a good service has been delivered the players hit the ball in turn until one fails to make a good return.

A rally consists of a service and a number of good returns. A player wins a rally if the opponent fails to make a good service or return of the ball or if, before the player has attempted to hit the ball, it touches the opponent (including racket or clothing) when the opponent is the non-striker.

NOTE: AT ANY TIME DURING A RALLY A PLAYER SHOULD NOT STRIKE THE BALL IF THERE IS A DANGER OF HITTING THE OPPONENT WITH THE BALL OR RACKET. IN SUCH CASES PLAY STOPS AND THE RALLY IS EITHER PLAYED AGAIN ("A LET") OR THE OPPONENT IS PENALISED.

 

HITTING AN OPPONENT WITH THE BALL (Rule 9)

If a player strikes the ball, which, before reaching the front wall, hits the opponent, or the opponent’s racket or clothing, play stops.

   If the return would have been good and the ball would have struck the front wall without first touching any other wall, the striker wins the rally, provided the striker did not "turn".

   If the ball either had struck, or would have struck, any other wall and the return would have been good, a let is played.

   If the return would not have been good, the striker loses the rally.

 

TURNING (Rule 9)

If the striker has either followed the ball round, or allowed it to pass around him or her - in either case striking the ball to the right of the body after the ball had passed to the left (or vice-versa) - then the striker has "TURNED".

If the opponent is struck by the ball after the striker has turned, the rally is awarded to the opponent.

If the striker, while turning, stops play for fear of striking the opponent, then a let is played. This is the recommended course of action in situations where a player wants to turn but is unsure of the opponent’s position.

 

FURTHER ATTEMPTS (Rule 10)

A player, after attempting to strike the ball and missing, may make a further attempt to return the ball.

   If a further attempt would have resulted in a good return, but the ball hits the opponent, a let is played.

   If the return would not have been good, the striker loses the rally.

 

INTERFERENCE (Rule 12)

When it is his or her turn to play the ball, a player is entitled to freedom from interference by the opponent.

To avoid interference, the opponent must try to provide the player with unobstructed direct access to the ball, a fair view of the ball, space to complete a swing at the ball and freedom to play the ball directly to any part of the front wall.

A player, finding the opponent interfering with the play, can accept the interference and play on, or stop play. It is preferable to stop play if there is a possibility of colliding with the opponent, or of hitting him or her with racket or ball.

When play has stopped as a result of interference the general guidelines are:

   The player is entitled to a let if he or she could have returned the ball and the opponent has made every effort to avoid the interference.

   The player is not entitled to a let (i.e. loses the rally) if he or she could not have returned the ball, or accepts the interference and plays on, or the interference was so minimal that the player’s access to and strike at the ball was not affected.

   The player is entitled to a stroke (i.e. wins the rally) if the opponent did not make every effort to avoid the interference, or if the player would have hit a winning return, or if the player would have struck the opponent with the ball going directly to the front wall.

LETS (Rule 13)

A let is an undecided rally. The rally does not count and the server serves again from the same box.

In addition to lets allowed as indicated in the paragraphs above, lets can be allowed in other circumstances. For example, a let may be allowed if the ball in play touches any article lying on the floor, or if the striker refrains from hitting the ball owing to a reasonable fear of injuring the opponent.

A let must be allowed if the receiver is not ready and does not attempt to return the service, or if the ball breaks during play.

 

CONTINUITY OF PLAY (Rule 7)

Play is expected to be continuous in each game once a player has started serving. There should be no delay between the end of one rally and the start of the next one.

In between all games an interval of 90 seconds is permitted.

Players are permitted to change items of clothing or equipment if necessary.

 

BLEEDING, INJURY AND ILLNESS (Rule 16)

If an injury occurs which involves bleeding, the bleeding must be stopped before the player can continue. A player is allowed a reasonable time to attend to a bleeding wound.

If the bleeding was caused solely by the opponent’s action, the injured player wins the match.

If the bleeding recurs no further delay is allowed, except that the player can concede a game, using the 90 second period between games to attend to the wound and stop the bleeding. If unable to stop it, the player must concede the match.

For an injury not involving bleeding, it must be decided whether the injury was either caused by the opponent or self inflicted or contributed to by both players.

   If caused by the opponent, the injured player wins the match if any recovery time is needed.

   If self-inflicted, the injured player is allowed 3 minutes to recover and must then play on, or concede a game using the 90 second rest period between games to recover.

   If contributed by both players, the injured player is allowed an hour to recover.

A player who is ill must play on or can take a rest period by conceding a game and using the 90 second interval to recover. Cramps, feeling sick and breathlessness (including asthma) are considered illnesses. If a player vomits on court, the opponent wins the match.

 

DUTIES OF PLAYERS (Rule 15)

Rule 15 provides guidelines for players. For example 15.6 states that deliberate distraction is not allowed. Players should read this rule in full.

Some of the 8 sub-sections deal with situations related to matches under the control of officials (Referee/Marker). The use of officials is not covered in this abbreviated version.

 

CONDUCT ON COURT (Rule 17)

Offensive, disruptive or intimidating behaviour in squash is not acceptable.

Included in this category are: audible and visible obscenities, verbal and physical abuse, dissent, abuse of racket, court or ball, unnecessary physical contact, excessive racket swing, unfair warm-up, time-wasting, late back on court, deliberate or dangerous play or action and coaching (except between games).

WORLD SQUASH SINGLES RULES 2001

NOTE

The use of the word "shall" in the rules indicates compulsion and the lack of any alternative. The word "must" indicates a required course of action with considerations to be taken into account if the action is not carried out. The word "may" indicates the option of carrying out or not carrying out the action.

Words or terms in italics are used with a specific meaning as defined in Appendix 2.

1.         THE GAME

The game of Singles Squash is played between two players, each using a racket, with a ball and in a court, all three of which meet WSF specifications (see Appendix 5).

 

2.         THE SCORING

2.1       Only the server scores points. The server, on winning a rally, scores a point; the receiver, on winning a rally, becomes the server.

2.2       A match shall consist of the best of three or five games at the option of the organisers of the competition. The player who scores nine points wins the game, except that on the score reaching eight-all for the first time, the receiver shall choose, before the next service, to continue that game either to nine points (known as "Set one") or to ten points (known as "Set two"). In the latter case the player who scores two more points wins the game. The receiver shall clearly indicate this choice to the Marker, Referee and the opponent.

The Marker shall call "Set one" or "Set two" as applicable before play continues.

The Marker shall call "Game ball" to indicate that the server requires one point to win the game in progress or "Match ball" to indicate that the server requires one point to win the match.

 

3.         THE WARM-UP (see definition in Appendix 2)

3.1       Immediately preceding the start of play both players shall be allowed onto the court of play for a period of five minutes to warm-up together.

After two and a half minutes of the warm-up, the Referee shall call "Half time" and the players shall change sides unless they have already done so. The Referee shall also advise the players when the warm-up period is complete with the call of "Time".

3.2       In the warm-up both players must have equal opportunities of striking the ball. A player retaining the strike for an unreasonable time is warming up unfairly. The Referee shall decide when the warm-up is unfair and apply Rule 17.

3.3       Either player may warm the ball up during any interval.

3.4       The players may warm the ball up to playing condition after any interval at the discretion of the Referee.

 

4.         THE SERVICE

4.1       Play commences with a service and the spin of a racket decides the right to serve first. Thereafter, the server continues to serve until losing a rally, whereupon the opponent becomes the server and this procedure continues throughout the match. At the commencement of the second and each subsequent game the winner of the previous game serves first.

4.2       At the beginning of each game and each hand the server shall choose from which box to serve and thereafter shall serve from alternate boxes while remaining the server. However, if a rally ends in a let, the server shall serve again from the same box.

If the server moves to the wrong box, or either player is uncertain of the correct box for serving, the Marker shall announce the correct box. The Referee shall rule on the correct box if the Marker is uncertain or incorrect, or there is a dispute.

4.3       To serve, a player shall release the ball from either a hand or the racket and then strike it. Should the player make no attempt to strike it after that release, the player shall release the ball again for that service.

4.4       A service is good if all the conditions in Rules 4.4.1 - 4.4.5 are met:

4.4.1    the server has part of one foot in contact with the floor within the service box without any part of that foot touching the service box line (part of that foot may project over this line if it does not touch the line) at the time of striking the ball;

4.4.2    the server, after releasing the ball for service, strikes it correctly on the first or further attempt before the ball falls to the floor, touches a wall, or touches anything the server wears;

4.4.3    the server strikes the ball directly onto the front wall between the service and out lines;

4.4.4    unless volleyed by the receiver, the first bounce of the ball on the floor is in the quarter court opposite the server's box without touching the short or half court lines;

4.4.5    the server does not serve the ball out.

4.5       A service which does not meet the requirements of Rules 4.4.1 - 4.4.5 is not good and the Marker shall make the appropriate call.

The calls are:    "foot-fault" for Rule 4.4.1

"not up" for Rule 4.4.2

"fault" for Rule 4.4.3 if the ball strikes a side wall first or the front wall on or below the service line but above the board

"down" for Rule 4.4.3 if the ball strikes on or below the board or on the floor

"fault" for Rule 4.4.4

"out" for Rule 4.4.5

A service in which the ball is considered to have struck the front wall and a side wall simultaneously is not good and is called "fault".

4.6       The server must not serve until the Marker has completed calling the score. The Marker must call the score without delay. If the server serves or attempts to serve prior to the Marker completing the calling of the score, the Referee shall stop play and require the server to wait until the Marker has completed calling the score.

 

5.         THE PLAY

After the server delivers a good service, the players return the ball alternately until one fails to make a good return, the ball otherwise ceases to be in play in accordance with the rules, a player appeals, or the Marker or Referee makes a call.

 

6.         GOOD RETURN

A return is good if all the conditions in Rules 6.1 - 6.3 are met.

6.1       The striker returns the ball correctly before it has bounced twice on the floor.

6.2       The ball strikes the front wall above the board, either directly or via side wall(s) and/or the back wall, without first touching the floor or any part of the striker's body or apparel, or the opponent's racket, body or apparel.

6.3       The ball is not out.

7.         CONTINUITY OF PLAY

After the server delivers the first service, play shall be continuous so far as is practical. However,

7.1       at any time the Referee may suspend play owing to bad light or other circumstances beyond the control of the players and officials, for such period as the Referee shall decide. The score shall stand. If another court is available and the original court remains unsuitable for play, the Referee may transfer the match to it.

7.2       There shall be a 90 second interval between the end of the warm-up and the commencement of the first game and between all games. Players may leave the court during these intervals but must be ready to play prior to the expiry of the 90 second interval.

By mutual consent of the players, play may commence or resume prior to the expiry of the 90 second interval.

(G1)      7.3       If a player satisfies the Referee that a change of equipment, clothing or footwear is necessary, the player may leave the court to effect the change as quickly as possible but must do so within 90 seconds.

7.4       When 15 seconds of a permitted 90 second interval remain the Referee shall call "Fifteen seconds" to advise the players to be ready to resume play. At the end of 90 seconds the Referee shall call "Time".

It is the responsibility of the players to be in a position to hear the calls of "Fifteen seconds" and "Time".

Should one or both players not be ready to resume play when "Time" is called, the Referee shall apply Rule 17.

7.5       If a player is injured, ill or disabled the Referee shall apply Rule 16.

(G2)      7.6       The Referee, on deciding that a player has delayed play unreasonably, shall apply Rule 17.

(G3)      7.7       If an object, other than a player's racket, falls to the floor of the court while a rally is in progress the requirements are:

7.7.1    the Referee, on becoming aware of a fallen object, shall stop play immediately;

7.7.2    a player becoming aware of a fallen object may stop play and appeal.

7.7.3    If the object falls from a player, that player shall lose the rally, unless Rule 7.7.5 applies or the cause is a collision with the opponent. In the latter case the Referee shall allow a let, unless the player appeals for a let because of interference in which case the Referee shall apply Rule 12.

7.7.4    If the object falls from a source other than a player, the Referee shall allow a let unless Rule 7.7.5 applies.

7.7.5    If the player has already made a winning return when the object falls to the floor, that player shall win the rally.

7.7.6    If a dropped object remains unnoticed until the end of the rally, the result of the rally shall stand.

(G3)      7.8       If a player drops a racket, the Referee shall allow the rally to continue, unless interference occurred (Rule 12), the ball touched the racket (Rule 13.1.1), distraction occurred (Rule 13.1.3), or the Referee applies a conduct penalty (Rule 17).

 

 

 

 

8.         WINNING A RALLY

A player wins a rally if:

8.1       the opponent fails to deliver a good service (Rule 4.4);

8.2       the opponent fails to make a good return (Rule 6), unless the Referee allows a let or awards a stroke to the opponent;

(G4)      8.3       the ball touches the opponent (including anything worn or carried), without interference, when the opponent is the non-striker, except as is otherwise provided for in Rules 9 and 10. If interference occurs then the provisions of Rule 12 apply. In all cases the Referee shall make the decision;

8.4       the Referee awards a stroke to the player as provided for in the Rules.

 

9.         BALL HITTING THE OPPONENT AND A PLAYER TURNING

(G4)      9.1       If the striker hits the ball which, before reaching the front wall, hits the opponent (including anything worn or carried), play shall cease. The Referee, in addition to considering possible infringement of Rule 17, shall assess the ball’s trajectory and shall:

9.1.1    award a stroke to the striker if the return would have been good and the ball would have struck the front wall without first touching any other wall, unless Rule 9.1.2 or 9.1.3 applies;

(G4 & G5)                     9.1.2    if the striker turned, award a stroke to the opponent, unless the opponent made a deliberate movement to intercept the return, in which case the Referee shall award the stroke to the striker;

(G5)                  9.1.3    if the striker’s return is a further attempt, allow a let, provided that Rule 9.1.2 does not apply;

9.1.4    allow a let if the ball either had struck or would have struck any other wall before the front wall and the return would have been good, unless Rule 9.1.5 applies;

9.1.5    if deciding the return would have been a winning return, award a stroke to the striker;

9.1.6    award a stroke to the opponent if the return would not have been good.

(G5)      9.2       If the striker turns:

9.2.1    the striker may, before striking the ball, out of fear of hitting the opponent with the ball, stop and appeal. The Referee shall:

9.2.1.1 allow a let, if deciding that there was a reasonable fear of the ball hitting the opponent and the striker would have been able to make a good return unless Rule 9.2.3 applies or

9.2.1.2 not allow a let, if deciding that the striker could not have made a good return.

9.2.2.   The striker may, because of interference, stop play and appeal. The Referee shall:

9.2.2.1 allow a let, if deciding that the striker is unable to complete an attempt to play the ball because of interference by the opponent or

9.2.2.2 award a stroke to the striker, if deciding that the opponent did not make every effort to avoid the interference on turning, or

9.2.2.3 not allow a let, if deciding that the striker could not have made a good return regardless of the interference.

9.2.3    The Referee shall not allow a let if deciding that the act of turning was to create the opportunity to appeal rather than an attempt to return the ball.

 

10.       FURTHER ATTEMPTS TO HIT THE BALL

If the striker attempts to strike the ball and misses, the striker may make further attempts.

10.1      If, after being missed, the ball touches the opponent (including anything worn or carried), the Referee shall:

10.1.1   allow a let, if deciding that the striker could otherwise have made a good return, or

10.1.2   award a stroke to the opponent, if deciding that the striker could not have made a good return.

10.2      The Referee shall allow a let if any such further attempt is successful but results in a good return being prevented from reaching the front wall by hitting the opponent, including anything worn or carried.

10.3      The striker may, because of interference on the further attempt, stop play and appeal. The Referee shall:

10.3.1   allow a let, if the striker is unable to complete a further attempt to play the ball provided a good return was possible; or

10.3.2   award a stroke to the striker, if deciding that the opponent did not make every effort to avoid the interference on the further attempt; or

10.3.3   not allow a let, if deciding that the further attempt would not have resulted in a good return.

 

11.       APPEALS

The loser of a rally may appeal against any decision of the Marker affecting that rally.

A player should preface any appeal under Rule 11 by saying "Appeal please". Play ceases when a player appeals. The Referee, if uncertain of the reason for an appeal, may ask the player for an explanation.

If the Referee disallows an appeal under Rule 11, the Marker's decision shall stand. If uncertain, the Referee shall allow a let, except where the provisions of Rules 11.2.1, 11.5 or 11.6 apply.

Appeals and Referee interventions in specific situations are dealt with below (see also Rule 20.4).

11.1      Appeals on Service.

11.1.1   If the Marker makes a call of "Foot-fault", "Fault", "Not up", "Down" or "Out" to the service, the server may appeal. If the Referee upholds the appeal, the Referee shall allow a let.

11.1.2   If, after the service, the Marker makes no call, the receiver may appeal, either immediately or at the end of the rally. The Referee, if certain that the service was not good, shall, without waiting for an appeal, stop play and award a stroke to the opponent. In response to an appeal the Referee shall:

11.1.2.1            if certain the service was good, award a stroke to the server.

11.1.2.2            if uncertain, allow a let.

11.2      Appeals on Play other than Service.

11.2.1   A player may appeal if the Marker calls "Not up", "Down" or "Out" following that player's return. The Referee, if upholding the appeal or uncertain whether the Marker’s call was correct, shall:

11.2.1.1            allow a let, unless Rule 11.2.1.2 or 11.2.1.3 apply;

11.2.1.2            award a stroke to the player, if the Marker's call interrupted that player's winning return;

11.2.1.3            award a stroke to the opponent, if the Marker's call has interrupted or prevented a winning return by the opponent.

11.2.2   If the Marker fails to call "Not up", "Down" or "Out" following a player's return, the opponent may appeal either immediately or at the end of the rally. The Referee, if certain that the return was not good, shall, without waiting for an appeal, stop play and award a stroke to the opponent. In response to an appeal the Referee shall:

11.2.2.1            if deciding the return was good, award a stroke to the player;

11.2.2.2            if uncertain, allow a let.

11.3      After the delivery of a service neither player may appeal for anything which occurred before that service, except as Rule 14.3 provides.

11.4      When the loser makes more than one appeal concerning a rally, the Referee shall consider each appeal.

11.5      If a player appeals the Marker's call of "Foot- fault", "Fault", "Not up", "Down" or "Out" to a service but that same service subsequently is clearly a fault, not up, down or out, the Referee shall rule only on the subsequent occurrence.

11.6      If a player appeals the Marker's call of "Not up", "Down" or "Out" to a return but that same return subsequently is clearly down or out, the Referee shall rule only on the subsequent occurrence.

 

12.       INTERFERENCE

12.1      The player whose turn it is to play the ball is entitled to freedom from interference by the opponent.

12.2      To avoid interference the opponent must make every effort to provide the player with:

(G6)                  12.2.1   unobstructed direct access to the ball after completion of a reasonable follow-through;

12.2.2   a fair view of the ball on its rebound from the front wall;

(G7)                  12.2.3   freedom to hit the ball with a reasonable swing;

12.2.4   freedom to play the ball directly to any part of the front wall.

12.3      Interference occurs if the opponent fails to fulfil any of the requirements of Rule 12.2, even though the opponent makes every effort to fulfil those requirements.

12.4      A player’s excessive swing can contribute to interference for the opponent when it becomes the latter's turn to play the ball.

12.5      A player encountering possible interference has the choice of continuing to play or of stopping and appealing to the Referee.

(G8)                  12.5.1   A player seeking a let or a stroke should appeal by saying "Let please".

(G9, G10)          12.5.2   Only the player whose turn it is to play the ball may appeal. The player must appeal either immediately the interference occurs or, when clearly not continuing play beyond the point of interference, without undue delay.

12.6      The Referee shall decide on the appeal and shall announce the decision with the words "No let", "Stroke to (name of player or team)", or "Yes let" (see flowchart in Appendix 4.1). The Referee alone makes all decisions, which are final. The Referee, if uncertain of the reason for an appeal, may ask the player for an explanation.

12.7      The Referee shall not allow a let and the player shall lose the rally if the Referee decides:

(G6)                  12.7.1   there was no interference or the interference was so minimal that the player’s fair view of the ball and freedom to get to and play the ball were not affected;

(G6)                  12.7.2   interference occurred but either the player would not have made a good return or the player has not made every effort to get to and play the ball;

12.7.3   the player moved past the point of interference and played on;

(G11)                12.7.4   the player created the interference in moving to the ball.

12.8      The Referee shall award a stroke to the player if:

12.8.1   there was interference, which the opponent did not make every effort to avoid, and the player would have made a good return;

(G7)                  12.8.2   there was interference, which the opponent made every effort to avoid, but the opponent’s position prevented the player’s reasonable swing and the player would have been able to make a good return;

(G7)                  12.8.3   there was interference, which the opponent made every effort to avoid, and the player would have made a winning return;

12.8.4   the player refrained from hitting the ball which, if hit, would clearly have struck the opponent going directly to the front wall; or to a side wall but in the latter case would have been a winning return (unless in either case turning or further attempt applies).

12.9      The Referee shall allow a let if there was interference, which the opponent made every effort to avoid, and the player would have made a good return.

12.10    The Referee shall not award a stroke to a player who causes interference with an excessive swing.

12.11    The Referee may allow a let under Rule 12.9 or award a stroke under Rule 12.8 without an appeal, if necessary stopping play to do so.

12.12    The Referee may also apply Rule 17 when interference occurs. The Referee shall, stopping play if it has not already stopped, apply an appropriate penalty if:

(G12)                12.12.1 the player made significant or deliberate physical contact with the opponent;

12.12.2 the player endangered the opponent with an excessive swing.

 

13.       LETS

In addition to lets allowed under other rules, the Referee may or shall allow lets in certain other cases. A player should request a let by saying "Let please". The Referee, if uncertain of the reason for an appeal, may ask the player for an explanation.

13.1      The Referee may allow a let if:

13.1.1   the ball in play touches any article lying on the floor (see Rule 15.3);

(G7)                  13.1.2   the striker refrains from hitting the ball onto any of the walls including the back wall owing to a reasonable fear of injuring the opponent;

13.1.3   the Referee determines that an occurrence on or off the court distracted either player. A player appealing for distraction must do so immediately the distraction occurs. Notwithstanding the above the Referee may award a stroke to a player who has been distracted if that player could have played a winning return but for the distraction;

13.1.4   the Referee determines that a change in court conditions affected the result of the rally.

13.2      The Referee shall allow a let if:

13.2.1   the receiver is not ready and does not attempt to return the service;

13.2.2   the ball breaks during play;

13.2.3   the Referee is unable to decide an appeal;

13.2.4   a player makes an otherwise good return but either the ball lodges in any part of the playing surface of the court, preventing it from bouncing more than once on the floor, or the ball goes out after its first bounce.

13.3      If the striker appeals for a let under Rules 13.1.1 to 13.1.4, the Referee shall allow a let only if the striker can make a good return. For a non-striker appeal under Rules 13.1.1, 13.1.3 and 13.1.4 this is not a requirement.

13.4      If the striker attempts to play the ball, the Referee may still allow a let under Rules 13.1.1, 13.1.3, 13.1.4 and 13.2.2.

13.5      The appeals requirements of Rule 13 are:

13.5.1   a player’s appeal is necessary for the Referee to allow a let under Rules 13.1.2 (striker only), 13.1.3, 13.2.1 (receiver only) and 13.2.3;

13.5.2   a player’s appeal or Referee intervention without appeal is applicable to Rules 13.1.1, 13.1.4, 13.2.2 and 13.2.4.

 

14.       THE BALL

14.1      At any time, when the ball is not in actual play, either player or the Referee may examine the ball. The Referee may substitute another ball by mutual consent of the players, or on appeal by either player.

14.2      If a ball breaks during play, the Referee, after confirming it is broken, shall replace it promptly with another ball.

14.3      If the ball breaks during play without being noticed during the rally, the Referee shall allow a let for the rally in which the ball broke, if the server appeals prior to the next service or if the receiver appeals prior to attempting to return that service.

(G13)                14.3.1   If the receiver appeals prior to attempting to return service and the Referee decides the ball broke during that service, the Referee shall allow a let for that rally only, but if uncertain shall allow a let for the previous rally.

14.4      The provisions of Rule 14.3 do not apply to the final rally of a game. In that case a player must appeal immediately after the rally.

14.5      If a player stops during a rally to appeal that the ball is broken, only to find subsequently that the ball is not broken, then that player shall lose the rally.

14.6      The ball shall remain within the court at all times, unless the Referee permits its removal.

14.7      When the Referee has substituted another ball or when the players resume a match after some delay, the Referee shall allow the players to warm the ball to playing condition. Play shall then resume on the direction of the Referee, or by mutual consent of the players, whichever is earlier.

 

15.       DUTIES OF THE PLAYERS

15.1      The players must observe all the Rules and the spirit of the game. Failure to do so could bring the game into disrepute and Rule 17 may be applied.

15.2      Players must be ready to commence play at the announced starting time of the match.

15.3      Players are not permitted to place within the court any object(s), clothing or equipment.

15.4      Players are not permitted to leave the court during a game without the permission of the Referee. If they do the Referee may apply Rule 17.

15.5      Players are not permitted to request a change of Marker or Referee.

15.6      A player must not deliberately distract the opponent. If this occurs the Referee shall apply Rule 17.

15.7      Players should preface appeals by saying "Let please" or "Appeal please" according to the circumstances. Pointing with the finger or racket, other gestures, raised eyebrows or other eye activity are not universally recognised methods of appeal.

15.8      Players must comply with any additional competition regulations (e.g. the clothing requirements of the tournament), as well as those contained in the Rules.

 

(G14) 16. BLEEDING, ILLNESS, DISABILITY AND INJURY (see flowchart in Appendix 4.2)

16.1      Bleeding: The Referee shall immediately stop play when any player has visible bleeding, an open wound or blood-stained clothing. Before allowing play to continue the Referee shall require that the bleeding be stopped, the wound covered and any blood-stained clothing changed, allowing such time as is reasonable and necessary and is available on the tournament schedule.

If the bleeding was caused solely by the opponent, the Referee shall immediately award the match to the player.

16.1.1   Recurrence of bleeding: If the bleeding recurs, for which recovery time has already been allowed, the Referee shall allow no further recovery time except that the player may concede the game in progress and use the 90 second interval between games for recovery. If the visible bleeding continues at the end of this 90 second interval the player shall concede the match. A player may only concede one game for one 90 second interval.

            If the covering of the bleeding wound falls off or is removed during the match, thereby exposing the wound, the Referee shall consider this to be a recurrence of the bleeding, unless all sign of bleeding has ceased.

16.2      Illness or Disability: A player suffering illness or disability not involving bleeding has the following options:

16.2.1   resuming play without delay;

16.2.2   conceding the game in progress, accepting the 90 second interval, or

16.2.3   conceding the match.

Symptoms of tiredness, alleged illness, or disability not reasonably evident to the Referee, or recurrence of pre-existing ailments, including injuries sustained earlier in the match, shall be dealt with under this Rule 16.2. This includes cramps of any kind, actual or impending nausea and breathlessness, including asthma. The Referee shall inform the players of the decision and the requirements of the rules.

16.3      Injury:

16.3.1   If a player claims that an injury has occurred, the Referee must be satisfied that the injury is genuine and, if so, decide the category of injury, informing the players of the decision and of the requirements of the rules. The player is only entitled to recovery time immediately after the injury occurred.

The categories are:

16.3.1.1            self-inflicted, where the opponent did not contribute to the injury;

16.3.1.2            contributed, where the opponent accidentally contributed to or accidentally caused the injury. The Referee shall not interpret the words "accidentally contributed to or accidentally caused by" to include the situation where a player is crowding the opponent;

16.3.1.3            opponent-inflicted, where the opponent solely caused the injury.

16.3.2   If the injury involves bleeding, Rule 16.1 shall apply until the bleeding has stopped. Subsequently Rule 16.3.3 applies.

16.3.3   If bleeding is not involved the following rules shall apply:

16.3.3.1            for a self-inflicted injury (Rule 16.3.1.1) the Referee shall allow 3 minutes for the injured player to recover. The Referee shall call "Time" at the end of the 3 minute period after giving a 15 second warning. If the player requests additional recovery time beyond 3 minutes, the Referee shall require the injured player to concede one game, accept the 90 second time interval between games and then resume play or concede the match. If the injured player has not returned to the court when "Time" is called, the Referee shall award the match to the opponent;

16.3.3.2            for a contributed injury (Rule 16.3.1.2) the Referee shall allow one hour for the injured player to recover and such additional time as the time-schedule of the competition permits. The Referee shall call "Time" at the end of any recovery time allowed. The injured player must, by the end of this period, resume play or concede the match. If the injured player resumes play, the score at the conclusion of the rally in which the injury occurred shall stand;

16.3.3.3            for an opponent-inflicted injury (Rule 16.3.1.3) the Referee shall apply Rule 17 and if the injured player requires time to recover, the Referee shall award the match to the injured player.

16.4      If an injured player, having been granted a period of recovery time, wishes to resume play prior to the expiry of that time, the Referee shall permit the opponent sufficient time to prepare to resume play.

16.5      If a player claims injury and the Referee is not satisfied that an injury has occurred, the Referee shall require the player to resume play; or concede one game, accept the time interval available and then either resume play or concede the match.

16.6      If conceding the game, the player shall retain any points already scored and at the conclusion of the 90 second interval between games shall either resume play or concede the match.

 

 

17.       CONDUCT ON COURT

17.1      If the Referee considers that a player’s behaviour is disruptive, intimidating or offensive to the opponent, an official or a spectator, or could in any way bring the game into disrepute, the Referee shall penalise the player.

(G15)    17.2      Offences with which the Referee shall deal under this rule include audible and visible obscenities, verbal and physical abuse, dissent to Marker or Referee, abuse of racket, ball or court and coaching, other than during the interval between games. Other offences include significant or deliberate physical contact (Rule 12.12.1), excessive racket swing (Rule 12.4), unfair warm-up (Rule 3.2), late back on court (Rule 7.4), dangerous play or action (Rule 16.3.1.3) and time-wasting (Rule 7.6).

(G16)    17.3      The Referee shall apply one of the following penalties for these and any other offences.

Warning (called a Conduct Warning).

Stroke awarded to opponent (called a Conduct Stroke).

Game awarded to opponent (called a Conduct Game).

Match awarded to opponent (called a Conduct Match).

17.3.1   If the Referee stops play to give a Conduct Warning, the Referee shall allow a let.

17.3.2   During a rally, if an incident occurs warranting the award of a Conduct Stroke, the Referee shall stop play, if it has not already ce